Whistle 2026
A misfit group of unwitting high school students stumble upon a cursed object, an ancient Aztec Death Whistle. They discover that blowing the whistle and the terrifying sound it emits will summon their future deaths to hunt them down.
A misfit group of unwitting high school students stumble upon a cursed object, an ancient Aztec Death Whistle. They discover that blowing the whistle and the terrifying sound it emits will summon their future deaths to hunt them down.
When twin brothers find a mysterious wind-up monkey, a series of outrageous deaths tear their family apart. Twenty-five years later, the monkey begins a new killing spree forcing the estranged brothers to confront the cursed toy.
When a group of friends recklessly violate the sacred rule of Tarot readings, they unknowingly unleash an unspeakable evil trapped within the cursed cards. One by one, they come face to face with fate and end up in a race against death.
After breaking the mysterious "One Wish Willow" to win his crush's heart, a hopeless romantic finds himself getting exactly what he asked for but soon discovers that some desires come at a dark, sinister price.
Shooting a music video aboard a tall ship, band SM6 discovers a partial treasure map. After reading the incantation on the map, a waterspout emerges and transports the ship back to an era where pirates rule the seven seas. As SM6 searches for a way back home, they run into dread pirate Blackbeard, the fearsome Kraken, and make an alliance with female pirate Anne Bonny.
A group of Salem teens discover a cursed knife that unleashes a demon that forces them to play gruesome, deadly versions of childhood games where there can be no winners, only survivors.
Senguttuvan and Elango are hired by a jewel smuggler to find a cursed treasure responsible for the death of many. Later, with the help of a priest, they summon three spirits to locate the treasure.
After finding a Feng Shui amulet, Joy starts to see a string of fortunate events come her way. Soon, she realizes it is, in fact, a curse. Now she must break the cycle of good fortune and death in order to save her family.
A boy is raised by a village chieftain after his mother loses him in the woods. As time passes and he grows up, he falls in love with a princess who is under the spell of a witch and decides to save her
After discovering a strange statue in the Catskill Mountains, two hikers become the target of chilling paranormal phenomena. As the activity escalates, occult museum curators Greg and Dana Newkirk are called to uncover the startling truth behind the haunted artifact before it’s too late
An insomniac teenage girl receives a mysterious box. Strange things begin happening.
The White family await their guest. Sergeant-Major Morris has just returned from serving in India.He carries a cursed monkey's paw. It can grant the owner three wishes. Is it magic? A curse? Or pure coincidence?
A podcaster investigates the urban legend of an amateur porn video that drives its viewers to madness.
A struggling man finds renewed purpose after discovering a vintage camera, only to realize it's feeding on the lives of those he loves. EXCARNATE is a psychological thriller short exploring guilt, purpose, and the deadly cost of obsession.
Yuji Itadori is a boy with tremendous physical strength, though he lives a completely ordinary high school life. One day, to save a classmate who has been attacked by curses, he eats the finger of Ryomen Sukuna, taking the curse into his own soul. From then on, he shares one body with Ryomen Sukuna. Guided by the most powerful of sorcerers, Satoru Gojo, Itadori is admitted to Tokyo Jujutsu High School, an organization that fights the curses... and thus begins the heroic tale of a boy who became a curse to exorcise a curse, a life from which he could never turn back.
The misadventures of a knight and a healer begin in this new fantasy comedy series!
Dome, a barista at a café on the verge of closure, receives an unexpected job offer. The offer comes from a café regular, Khatha, who orders coffee he never drinks. The job is at an odd museum open only after sunset. With few choices, Dome accepts Khatha's offer. On his first day, an employee tells him the museum is haunted. Forbidden by the overseer from entering Zone 16, Dome is tempted inside. Khatha attempts to contain the damage, but Dome has unintentionally awakened things and nearly everything inside manages to slip out. Dome takes responsibility and, with Khatha, attempts to hunt down what went missing in order to return them to where they belong.